Different default Camera3D scale

Godot Version

My ver. — 4.5.1 stable
The author’s ver. of the tutorial — 4.3 stable

Question

I followed the author exactly, but as soon as he added the Camera3D to the scene, I started to disagree with the author. The shape and frame of the Camera3D (pink or purple lines) are different. You can see this in the pictures.

I thought it was because of the version differences, but I couldn’t find any information about it. Then I thought it was because of viewport size of the project or the resolution of my monitor.

I hope you can help. Maybe it’s not even a problem.

Me:

Author:

Your viewport may be a different size, but it’s only a gizmo; I don’t think it’s a problem