Godot Version
4.5.stable.mono
Question
I’ve been having issues where lightmapGI has terrible lighting that lacks light and details, so I created a fresh project, with default everything, an omnilight set to static bake, and some random meshes set to static lightmap with static GI and fine looking UV2s to figure out the issue. Even here, when i bake the light, the quality is terrible and dimly lit. Anyone have any clues on what might be wrong? This example is pretty much default settings with some random meshes with default standard materials. Heres the test project on github: https://github.com/Dylan-Davy/test-123
With lightmapping
Without lightmapping
And here is how it looks in my actual game:
No lightmap
With lightmap (No light, very dull)



