Mint
1
4.4
Why DirAccess.Open(terrain_folder + resource_name) returns null?
string resource_name = editing_terrain.Name + terrain_shader_ext;
if (ResourceLoader.Exists(terrain_folder + resource_name))
{
string abs_path = DirAccess.Open(terrain_folder + resource_name).GetCurrentDir();
DirAccess.RemoveAbsolute(abs_path );
}
tomyy
2
terrain_folder + resource_name
seems to be a resource file. DirAccess.Open()
can only open directories, it cannot open files.
Your code should look like this:
string resource_name = editing_terrain.Name + terrain_shader_ext;
if (ResourceLoader.Exists(terrain_folder + resource_name))
{
using var file = FileAccess.Open(terrain_folder + resource_name, FileAccess.ModeFlags.Read);
string abs_path = file.GetPathAbsolute();
file.close();
DirAccess.RemoveAbsolute(abs_path);
}