Godot Version
4.5.stable
Question
I’m working on a game which primarily uses only black and white for its color palette. Recently, despite having features like AA disabled, I’ve noticed that things in the distance seem to blend together, creating the effect of gray. Is there a way to disable this? I still want the ability to have colored objects for specific cases, but breaking the artstyle is very, very reserved.
Examples of “color-blending” effect:

