Disappearing Mipmaps After Selecting Sprite

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:bust_in_silhouette: Asked By CollyBlargle

I’m not sure if I’ve encountered a bug, or am somehow reverting my changes without realizing it, but every time I select my sprite, the texture I imported loses its mipmaps after it’s selected again. I’m running Godot 4.0 on Steam, and this is what happens:

How can I make my mipmaps permanent?

:bust_in_silhouette: Reply From: CollyBlargle

Sprite2D > Texture > Filter > Nearest Mipmap

I don’t know how to make this native for all Sprite2Ds, but this will have to do. Just remember to do this for every single sprite you add.