Display Caller References Above Function Definitions in GDScript

In GDScript, we currently cannot view the functions that call a given function directly above its definition, as is possible in mainstream IDEs like Visual Studio or VS Code. Instead, we must manually use global search (Ctrl + Shift + F) to find all callers of a function.

Suggestion: Implement a feature similar to Visual Studio’s, which displays the locations of callers directly above the function declaration.

Benefits: This would greatly improve refactoring efficiency—when modifying a function signature or removing an outer function, developers could instantly see all dependencies, thereby preventing game crashes or broken logic.

You shoulnd’t post suggestions to the forums, especially not in the help category.

Please post proposals here ^

Thanks for redirecting. I’ll post the proposal to godot-proposals as suggested.