Godot Version
4.2.2
Question
This might be related to this problem - TileMap sprites breaking after adding a ParallaxBackground - as it’s in the same project.
Got a Label node for the score. The first character of the node isn’t displayed in the correct position, instead of being part of the CanvasLayer it’s just displayed in the position it’s in within the 2D editor window and moves around with the camera2D, rather than being static in the viewport.
I think I’ve got some weird display issues going on with my setup? It seems all related to using the Camera2D node. I’m starting to try and look through the open issues in git to see if it’s a known bug.
Working on a relatively crappy system; Windows 10, Intel HD 520 graphics. Maybe that’s not helping.