Godot Version
v4.7.1.rc2.official [d6096250e] - CachyOS (Arch Based Rolling Release) KDE Plasma x86_64
Question
Hi,
We are preforming final testing and will release probably on Saturday.
We found below issue and don’t know how to solve it:
On Linux KDE Plasma with Wayland, full screen fails to work properly?
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN, 0)
What is displayed is the game window slowly growing bigger to fill the screen?
Our Frames Per Second display is showing 3 FPS?
Not sure how to troubleshoot this issue, any recommendations?
Not sure if this is a Godot issue or an issue somewhere in our GDSccript source code.
Please visit below webpage on Itch Indie game distribution site:
https://teamjezxlee.itch.io/tcgm-a3-rc1
(you will have to enter password: “1234” to gain access)
On the above page is the following:
- Full game project
- Web HTML5 version to play without downloading
- Linux x86_64 version
- Linux arm64 version
Any help would be appreciated, thank you.
SS