`I’ve been following Godot Docs related to implement audio recording and as suggested I downloaded the demo projects and followed the instructions.
Besides, I could make the mic_record demo project run on my PC and works as expected (Updated for Godot 4.4) when I run the app on my android device I couldn’t play the recorded audio, or I don’t even know if is recording.
I already checked the audio/driver/enable_input flag true as it should, but then my question:
Is there some other permission to enable audio on the android device?
When we run any app should we need to ask for permission to use the mic and how do I ask the permission to the user?
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Thanks for your answer, you are right! I haven’t noticed about this export permissions, I just added this Record Audio permission and so the app is requesting to use the mic when I run the app.
Besides, the mic is only working the first time I record the voice, if I press “STOP” and start recording again it doesn’t work anymore. This reminds me another post I’ve seen before
Also, when I play the recorded audio it sounds very low, I can barely hear what I recorded.