godot 4.2.2
A spinslider does something like this:
When you want to change the position of a Node2D, you go to its inspector, but don’t have to click the inputbox and type, you can drag left or right on that row to change the value.
Is there a type of node “Spinslider” that does this? It seems to be a builtin function only for godot’s inspector itself, but not ready-to-use if you want it in your own project.
I only find there is “Spinbox” that acts similarly, but it’s not acting the same as the spinslider in the inspector, for you can only drag up and down in the limited area on the right part. It’s doing the work but less cool. And I looked in the setting but can’t find a thing for that.
If I want the functionality exactly the same as the spinslider in godot’s inspector, do I have to make a script for it?