Do you have to follow gaming trends to make a successful game?

If you do it only for money, you are going to get frustrated really fast.

Games are art, and we should treat it like so… what I mean is that, even more in the indie, passion project space, it should be pursued in the same way a writer tries to write a novel, a musician or a band makes an album, etc. It should be financed the same way too!

Trying to follow trends in pursue of money will burn you out really fast, you have to AT LEAST like the trend, and appreciate its ups and downs, so you can finish a game. Finishing a game is already one of the hardest goals, and making the process a terrible chore is a sure way to fail at it. And we’re not talking about that a game takes at least 6 months, a year to be made, and that trend WILL NOT have the same shape by then. I’ve seen too much metroidvanias for example, been created while there’s a huge demand for them, and then launch 3 years later when people are only wanting for either crazy or excellent metroidvanias, realize they’re not that, and be forgotten and frustrated.

Also, the way you look at trends, from the video, I see it as very limiting. It makes it seem like there’s only one trend at a time, all the players are interested in one thing at a certain point in time, which is just not true at all. At the same time Mario was creating platformers, Nethack was going on, for example, expanding the Roguelike genre which would be incredibly influential 20 years later! Right now, there are niches and incredible stuff happening outside the Game Awards and the Brand Directs, and people are enjoying it.

I’d say, cut your costs as much as possible ethically, simplify, and try to make something someone is gonna like (a sure way to do that is a game for yourself, at least YOU are going to like it. If you are “following a trend” because you happen to like the current trend, so be it).

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I get your point - passion is key. But I see trends more as signals, not cages. If you can align what you love with what players currently want, that’s smart, not selling out. I’d rather make a game people actually play than a masterpiece no one sees. It’s all about balance - art with market awareness

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Did Balatro follow a trend? I don’t think so
The owner expected to sell just a few copies afaik
It was nominated for GOTY

Don’t follow a trend, make one, but make it with your heart and not desire for money. Who knows? Maybe your idea is so original that it boosts you like crazy?

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Exactly - trends can’t predict what’ll resonate. Focus on making something genuine, and sometimes that becomes the trend :melting_face:

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That is a great comment. That will be something I quote in the future.

I would add these two as well:

“To practice any art, no matter how well or badly, is a way to make your soul grow. So do it.”
Kurt Vonnegut

And my favourite:

“The purpose of art is washing the dust of daily life off our souls.”
Pablo Picasso

And to answer the OP, no, you do not HAVE to follow trends. Do whatever you want, that is the beauty of any art form. Following trends is fine if that is what you want to do, good luck and I hope your journey goes well. There is nothing really truly original in the world, we are all following trends or one form or another. We are all standing on the shoulders of giants!

In 1676 Sir Isaac Newton wrote:

“If I have seen further it is by standing on the shoulders of Giants.”

Just try seeing a bit further on any trend and you will be fine.

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My favorite is (Most artist’s favorite)

Good artists copy, great artists steal. - Pablo Picasso

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You can either follow a trend or start one. Your choice.

Neither choice is a bad one.

Look at Stardew Valley. He didn’t do that to follow a trend. He created a game based on a series he loved and ended up creating the current Cozy Games trend. Lots of people have successfully ridden that wave. Cozy style games existed before. It was basically a low-res Harvest Moon clone. But he made it with passion because he wanted to, and he’s still updating it for free because he wants to, and because people still pay for it.

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Fortnite’s a great example of jumping on the trend - it definitely helps, right?

At the same time, there’s definitely loads of games that are wildly successful that sort of just do their own thing. Pizza Tower, Omori, Boomerang X, Cassette Beasts, Outer Wilds, Hyper Light Drifter, Dave the Diver, Your only Move is HUSTLE, Animal Well, etc.

But then you have something like Vampire Survivors and Brotato which released around the same time I think? So there was definitely a trend there.

So I don’t think its necessary if the sauce is good. But it can help for sure.