Does anyone know how to make a noise generator produce noise within an area delimited by another noise generator in the Gaea addon?

I’m procedurally generating islands with Gaea, and I’m having trouble. I want to randomly generate trees inside the island. The island and the trees are on different tilemaplayers. Is there any other way to randomly place trees only inside the island without using noise? I’m new to the community and to Godot, so please help! :smiling_face_with_tear:

Generate a list of random positions, remove duplicates, discard all positions that do not correspond with land tiles in the land tilemap, and set tree cells at remaining positions.

Or even simpler: get a list of all land tile positions, discard certain percentage of them, pick which ones will be discarded at random, set tree cells at remaining positions.

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Thank you so much, I’ll try it, seriously thank you so much :folded_hands::face_holding_back_tears: