Does anyone know where the Any State node is in the animation state machine of Godot 4.6.1? I’m setting up a death state for my character. After consulting the AI, it suggested connecting the death state to the Any State so the character transitions to the death state from any state. However, following the AI’s guidance, I couldn’t find the Any State node—it’s not listed in my creation nodes either.
That’s because it’s not a thing in Godot.
Use AnimationNodeStateMachinePlayback.start() to force play a state machine node.
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