Hi everyone,
I’m coming from Unreal Engine and really like the **Gameplay Ability System (GAS)** — especially how it handles abilities, attributes, modifiers, cooldowns, and replication in a structured way.
I’m now exploring Godot for a new project and wondering:
**Is there any official or community-made plugin/system that provides similar functionality in Godot?**
Specifically, I’m looking for support for:
- Attribute sets (e.g. Health, Mana with base/modifier values)
- Gameplay effects with duration, stacking, and periodic ticks
- Ability activation with costs, cooldowns, and targeting
- Optional networking support
I know Godot is more flexible and less framework-driven than UE, but I’d love to avoid reinventing the wheel if a solid GAS-like system already exists.
Thanks in advance!