Does Godot not support d3d12?

Godot Version

4.3.dev1

Question

I recently downloaded a “dev1” version of Godot 4.3 and saw that support for the d3d12 driver was added in RenderingDevice. The issue is that I imagined that by changing the driver with the command “–rendering-driver d3d12” before starting godot, the driver would be changed to d3d12, which I support, but it did not identify this driver. Would it be something more specific to use d3d12 in this version?

Did you compile Godot with d3d12 enabled?

Oh, I didn’t pay attention to that. I’ll try it now, thanks!

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