Does Godot support tiled height map import from World Machine?

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:bust_in_silhouette: Asked By JTrud

I know Gotdot supports 3d development. I am using Unreal for a single player open world RPG. I wouldn’t mind switching over to Godot as long as I can use the height map data I made in World Machine. It would also be helpful to know if Godot supports/planning to support something like UE4s world composition.

:bust_in_silhouette: Reply From: Zylann

Godot doesn’t support this in core, but plugins exist.
I made one, it’s still in development but it can import a heightmap either as a single PNG or as a RAW 16-bit file: GitHub - Zylann/godot_heightmap_plugin: HeightMap terrain for Godot implemented in GDScript

If you use super big maps, be aware of this: Godot consumes an absurd amount of CPU and memory when assigning a big texture to a model · Issue #17683 · godotengine/godot · GitHub