Does Godot team have any plan to make GDScript compilable to machine binary code, like in case of .NET Native in C#?
Of course I know GDScript is an interpreted language, but it doesn’t mean that it cannot be AOT(Ahead-of-Time) compiled. Dart language developed by Google already supports AOT compilation and JIT(Just-in-Time) compilation along with pure interpretation.
If GDScript supports Native AOT compilation feature, it will make games and programs written in GDScript more secure and faster.