Godot Version
v4.6.1.stable.official [14d19694e]
Question
So as far as I know, trying to scale physics bodies is a bad idea because it messes up the collision or something. However. What if I have a long projectile like an arrow or a spear, and it needs to point in the direction it’s being shot/thrown? I’m currently using the look_at method for this, does it mess up the collision or not?