Does the `look_at` method mess up collision the same way regular scaling does?

Godot Version

v4.6.1.stable.official [14d19694e]

Question

So as far as I know, trying to scale physics bodies is a bad idea because it messes up the collision or something. However. What if I have a long projectile like an arrow or a spear, and it needs to point in the direction it’s being shot/thrown? I’m currently using the look_at method for this, does it mess up the collision or not?

look_at() doesn’t scale your node in any way, only rotates it. So no, it doesn’t mess anything up.

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