DOF Far/Near Blur is not available in Godot 4.0 beta.

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:bust_in_silhouette: Asked By vu_bej

Build: v4.0.beta.custom_build [dc3175e4c]
System: macOS Ventura 13.1
Scons Build Command:

When I click WorldEnvironmentNode, usually I would see DOF Far/Near Blur below SSAOand above Glow in Godot version 3.5.1. In Godot 4.0, however, I see SSIL and SDFGI instead.

Where can I find options for DOF Far/Near Blur?
Have they been removed forever?

:bust_in_silhouette: Reply From: jgodfrey

In the WorldEnvironment node, under CameraAttributes, create a new CameraAttributePractical object. There, you will find the DOF Blur settings.