Godot Version
4.3
Question
Hi,
Drag and drop seems simple, but it seems to be missing the case where the drag is stopped outside a drop zone.
What I want is simple, when drag starts I want to change the modulate alpha of the node(not preview) to 0.6 and return it to 1 on drag end.
I would have liked to return the value to 1 during NOTIFICATION_DRAG_END, but the data is already disposed at this point. Doing it in _drop_data, only works on success.
I want to see what item in an inventory is getting dragged in case that duplicates exists.
I could go through all the items on NOTIFICATION_DRAG_END, but that seems excessive.
Did I miss something?