Godot Version
Godot v4.3
Question
The “Draw_Arc” function ends at whatever the angle from the last “point” of the arc to the end. This leaves these gaps when connecting multiple arcs
Is there any simple workaround for this to make it so arcs can connect smoothly?
(I did figure out you can kinda get around this by increasing the number of points to a ridiculously high value but that’s not going to work for this project)