Godot Version
4.6
Question
I’m following a tutorial and I received this error E 0:00:01:563 _process: Invalid assignment of property or key ‘flip_h’ with value of type ‘bool’ on a base object of type ‘AnimatedSprite2D’.
green_slime.gd:16 @ _process()
green_slime.gd:16 @ _process()
Any idea what it means and what I could do to fix it?