Easiest way to standardize pixel and texture size using a noise texture

4.6.2

I’m using a noise texture for concrete, and I’m currently playing around with the physics I created. What is the easiest way to loop/standardize pixel sizes using a noise texture, or generally any texture at all? I don’t like the stretch, and I don’t know the exact size of each side.

Triplanar mapping. If you are using a StandardMaterial3D there is a checkbox for such an effect under the “UV1” section

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