Easy to bypass Unity runtime fee with Godot Engine?

There is a tool that converts an Unity project to Godot, my question is: if I create a game all in Unity and after I convert it to Godot Engine, does the installation fee imposed by Unity work the same way? Is all this legal?

First of all, there is no tool that can fully convert Unity games to Godot. There are only some tools that port specific asset types and general project setup, but none of them can successfully port logic (like scripts). Also most of the tools can not port complex setups like particles or navigation.

As for the runtime fee, I don’t think it would apply. However I’m not a lawyer, and this would definitely be a gray area. If this would become a common workflow, Unity sure would adjust their terms to include this case.