Edit an animation from an exported model?

Godot Version

Godot v.4.4.1 stable

Question

I have a scene in which I have imported a model that comes from a .blend file. This .blend file contains a few animations that I want to use in godot. I can easily make those animations play using the AnimationPlayer node in the model scene but a problem arises when I want to add events to an animation like if for example, I want the animation to call a method.
So, is there a way to add new tracks to animations packed in a .blend file?

The same question was asked a few days ago. Here’s the answer Call method track in Blender imported animations - #4 by mrcdk

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