Editable Loot Container

Godot Version

4,3

Question

I’m trying to create a Item Container scene with editable CollisionShape2D Nodes.


After adding that scene to my Level scene and allowing “editable children”, i changend the scale and position for the CollisionShape2D Nodes.
But this changes the values for all Item Container scenes.
Is there a way to makes those nodes editable without making them local to scene?

If you uniformly scale (s tool) their transform data yes, but changing the shape data edits the shape resource, which must be unique to not alter the other item containers which share that resource.

1 Like

Nice, this seems to work!
Thx for fast help. :grinning: