I honestly dont have any idea what happened. I dont even know how I would search for what this is. What do I do what does this mean??? The editor crashed with a full on windows error message help please why wont this game work
I dont even know what happened though, how do I report a bug I have no idea what is causing it? All I know is it might have to do with:
-animated sprite 2d
-loading assets
-loading saved scenes
Worst is this is for a game jam that ends in like a week so Idk if I even have time to deal with this kind of error
So basically to clarify Im asking how do I report this and what do I even say
The template for raising a bug is pretty self explanatory, so just follow the template.
Ideally, you should include as much information as you can - what steps you took before the error triggered, what (if anything) you have tried to mitigate the error, try reproducing the issue with a new project, on a different Godot version, etc.
Sometimes software can crash at really weird moments and produce bizarre errors. You don’t need to understand all the errors yourself, hopefully the maintainers will be able to find the root cause of your issue and fix it, so that others don’t fall into the same problem.
Thanks, I mostly need a workaround for now so I can complete this for the jam as I have been working on this non stop for 3 weeks pushing aside other projects and I am kind of scared
Its too late already. Ive permanently changed some stuff and before this happened I was at an earlier Godot version (I updated in a futile attempt to fix this)
Its too late already. Ive permanently changed some stuff and before this happened I was at an earlier Godot version (I updated in a futile attempt to fix this)
Also currently I have done changes to try and fix this in a different way and those didnt work so I am truly stuck. This was the Plan C solution
I honestly barely know what git is, all I know is it hosts files and advanced devs seem to mention it a lot. I think its for backups or something but I have no idea what it really is or how people use it. Most I did for backups here is I made a copy of the project before I updated godot in case of corruption or something, which I guess would be an earlier version but Ive done so much in the project since I had thought (hoped) it was fixed before it just seems impractical at this point. Maybe I can give it a try, maybe, but Id have to remake a ton of stuff and regardless I dont think theres a fix anywhere shorter than manually remaking the animatedsprite2d with code to animate a sprite2d, and even then Im not optimistic on even that working considering the issue Im having now and how it has behaved.
You’re mixing up the definitions of git and GitHub.
Git is a software that allows version control, usually that means you have local backups of your project saved at a different stages, you can even save every 1h. It has the benefit of being super small in size, compared to if you would just make a copy of the whole project, because git stores only information about what was changed since the last update.
You can do that by using command lines, which is not that hard, but usually discouraging for someone not used to that, so I’d recommend you to download something like GitHub Desktop, which has a simple GUI that you can use when working with git.
GitHub on the other hand is website that you can host your git projects on. You don’t need to use GitHub, there are other options too, but GitHub is the most popular. You don’t even need to use any websites, you can keep your projects local. But I’d still recommend you set up na account and use it, there is barely any effort in it, and you gain an additional backup on the cloud.
I highly recommend you check out how both of these work and start using it right away, otherwise you’ll end up again with the same problem somewhere down the line, where you can’t restore your project.
I have found that changing the import setting “lossless” to “VRAM Compression” has stopped the crashing. I assume godot was having an error with dealing with large textures in the animated 2d node, not quite sure