Editor crashing after windows 11 upgrade

Godot Version

4.3 stable

Question

Hi, I recently upgraded to windows 11 from windows 10 and ever since I’ve been having problems with the godot editor crashing. It isn’t a project issue because it happens with brand new projects with nothing inside. I can also usually get 5-10 minutes of work done before it happens.

When the crash occurs, there is no warning or error message. The editor just closes completely. I have looked into the event log though and found this:

Windows cannot access the file  for one of the following reasons: there is a problem with the network connection, the disk that the file is stored on, or the storage drivers installed on this computer; or the disk is missing. Windows closed the program Godot Engine because of this error.

Program: Godot Engine
File: 

The error value is listed in the Additional Data section.
User Action
1. Open the file again. This situation might be a temporary problem that corrects itself when the program runs again.
2. If the file still cannot be accessed and
	- It is on the network, your network administrator should verify that there is not a problem with the network and that the server can be contacted.
	- It is on a removable disk, for example, a floppy disk or CD-ROM, verify that the disk is fully inserted into the computer.
3. Check and repair the file system by running CHKDSK. To run CHKDSK, click Start, click Run, type CMD, and then click OK. At the command prompt, type CHKDSK /F, and then press ENTER.
4. If the problem persists, restore the file from a backup copy.
5. Determine whether other files on the same disk can be opened. If not, the disk might be damaged. If it is a hard disk, contact your administrator or computer hardware vendor for further assistance.

Additional Data
Error value: 0x0
Disk type: 0x0

If anyone can help me figure out what is going wrong it would be much appreciated!

I have figured out that it seems to be crashing because of this issue on the github repo: https://github.com/godotengine/godot/issues/99315

If anyone has a workaround that would be great.