Godot Version
v4.3.stable.mono.official [77dcf97d8]
Question
When i open my game project, the editor has a bunch of errors right off of launch.
Godot Engine v4.3.stable.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
— Debug adapter server started on port 6006 —
— GDScript language server started on port 6005 —
Assertion failed: Script path can’t be empty.
Details:
at Godot.GodotTraceListener.Fail(String message, String detailMessage) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs:line 24
at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
at System.Diagnostics.Debug.Fail(String message, String detailMessage)
at Godot.Bridge.ScriptManagerBridge.GetGlobalClassName(godot_string* scriptPath, godot_string* outBaseType, godot_string* outIconPath, godot_string* outClassName) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs:line 232
I have not touched any of these .CS files, so I’m unsure what exactly is happening. Not sure if i should just ignore these and keep going, because my project seems to be running fine. I would hate to ignore them and have it mess something up 50-100+ hours later though so i thought i would post it here to get some help.
I also copied the system info incase that matters as well.
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core™ i9-13900K (32 Threads)