--editor-pid argument


When I launch a scene via the editor, its launched with an --editor-pid argument.

Do you know what it does?

It doesn’t seem redirect the output to the editor or enable pause/stop button.

It’s used by the editor to connect to the instance, to handle things like the editor stealing focus from the running instance when hitting an error or a breakpoint (see for example this method for Windows DisplayServer — Godot Engine (stable) documentation in English)

It’s mainly for internal use

Great, thank you!

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