Emission in spatial material won't look as expected (I'm beginner by the way)

Godot Version

4.3

Question


At represented by image of these, i’m about to excuse here to all members for explaining why that’s case happen?

While it’s i set emission much high for look such “Earth with atmosphere” i thought just use for atmosphere is just the emission combined with that “Sphere mesh”. At the other case such “energy multiply” for emission feature for 3.6 is nothing than this version 4.3.

I think just explain why such reasons it was too much for me for overthink about this and much thanks for solving, thank you very much members.

I’m not too familiar with 3D, but as far as I know, the default environments and skybox you see in the editor don’t actually get created when you launch your game.

You need to click the 3 dots at the top and click on both “Add sun to Scene” and “Add environment to scene” in order to have the same effect you see in the editor

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Alright it’s work thank you very much.