Enabling physics server in editor

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By frankiezafe

Just for this information to be stored somewhere: it is possible to enable physics processing in the editor.


extends Spatial

export (bool) var activate_physics = false setget _activate_physics

func _activate_physics( b ):
	activate_physics = b
	PhysicsServer.set_active( activate_physics )

func _ready():

For 2D, it’s Physics2DServer.set_active(activate_physics).

Dlean Jeans | 2019-05-21 12:49