Engine freezes when I'm using multiple displays

Godot Version

Godot 4.0.2

Question

When I have multiple displays active, and they are showing different things (the windows setting is “extend these displays”), if I try to open a window with information (for example adding a new node) in godot the window will appear blank and the engine will freeze. I can’t find a way to unfreeze it at this point and so I have to close it and open it again. I have found some references to this issue around the internet but they are sparse and without solution. I would love a solution because being able to seamlessly switch between making assets on my drawing tablet and using them in godot would be luxurious.

Some interesting notes:

  • If I have the displays showing the same thing, godot wont freeze. it only freezes if I extend the display.
  • I can still use Godot perfectly fine when I switch settings to extend the displays. It is not until I try to open certain windows that it freezes.