English localization is broken for me

Godot Version

Godot 4.6.1

Question

Hi there, I’m having trouble with the english localization of my game.

Whenever I import my translation sheet, a .csv with this format, the english translation is not correctly imported. And it defaults to the "keys” column.

Normally, Godot creates one file for every language code in the file and automatically sets it up in the project configuration. The problem is that the “en” language code file is never created correctly.

If I swap the “en” code for “az” for example, the file is created correctly. Take a look at the file sizes.

image

I use the Dialogic plugin, and the translation files for that plugin are also 1kb.

I don’t know what is happening, because this drunk behaviour only occurs with the “en” locale code. Please help me, I don’t want to trick anyone by using other language codes for english :sob:

Just use en-US or en-UK.

Using plain “en” works fine in my 4.6.1 game project, so it should work.

It should. File a bug.

1 Like

Hi. This solution worked for me, but it is strange because until recently “en” worked fine in my project. It may have been the 4.6 update, but I’m not sure.

Do I file this as a bug on Godot’s github repository?

1 Like

Yes. You can log it here: Godot Issues