Godot Version
4.2.2
Question
enum Hair {
SHORT,
SIMPLE,
MESSY,
MESSY_WITCH,
SEASTAR,
GROOMED,
BEDHEAD,
BALDING,
SIDE_FRINGE,
MEDIUM,
BALD,
BASE
}
I’m using this enum here and added a new hairtype here in the middle of the definitions. then the numeric ids got mixed up (I think). so my selected values for the HairType inside my resources have a lot of wrong references now.
Can I change it so it uses stable strings instead of ids? Make the ids stable somehow?