Dayly Versions are unstable, so you should not use them in a big or medium Project.
To save my public Storage Space, only the newest Dayly Version is uploaded to Google Drive,
and the Project removed from Google Drive when it gets fully open‑sourced and published on the Godot Asset Store.
I am making an Envelope Generator Plugin
mainly for my own Use but i believe others would also use it in a Game.
Envelope Generators are traditionally used in electronic Music to play a Note by animating the Loudness of a continuous Sound.
They typically have 4 Phases, together known as ADSR:
Attack: Starts in the same Moment as the Note.
It ramps up the Volume of the Note to its Max.
Decay: The Note gets quieter but not mute.
Sustain: For as long as the Note is held, it stays at the same Volume.
Release: When the Note ends, it doesn’t silence abruptly.
It mutes smoothly.
The Purpose of making an Envelope Generator in Godot is that
it can animate much more than just Sound, for Example the Opacity of a Sprite.
Typical Envelopes only use linear Interpolation between the Start and End of each Phase
but my Implementation uses Curves, so i can change the Shape of each Phase in a Way that is more expressive but still easy to use.
This is also why i removed the Decay Phase from my Implementation:
Because the Attack Curve can include both Attack and Decay.
This Add‑on should include a solid Collection of Resource Presets that are useful for Envelopes,
so i very much wish this Godot Proposal gets implemented: