Error after change scenes name

Godot Version

Godot engine 4.4.1 steam stable

Question

hello guys I created a scene to make transitions with animation, made it global and instantiated it in my player (i still did not know that I did not need to instantiate because it was global), and everything was fine until I decided to change the name of some scenes, and the apocalypse began, mistakes and mistakes and I even managed to fix but only the common scenes, not the global transition now I always give play, some errors appear and whenever I call the function to change the scene, it does not work because the transition appears as null
(i think it’s important to point out that even I recreate the transition scene from total zero still continues the mistake)

You may have to edit the transition.tscn file manually, can you paste it’s contents into the forum?

For transitions, avoid using preload and @export of type PackedScene in your script as this can create cyclic references, try to use @export_file and then load the paths.

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