Godot Version
Godot engine 4.4.1 steam stable
Question
hello guys I created a scene to make transitions with animation, made it global and instantiated it in my player (i still did not know that I did not need to instantiate because it was global), and everything was fine until I decided to change the name of some scenes, and the apocalypse began, mistakes and mistakes and I even managed to fix but only the common scenes, not the global transition now I always give play, some errors appear and whenever I call the function to change the scene, it does not work because the transition appears as null
(i think it’s important to point out that even I recreate the transition scene from total zero still continues the mistake)
