Error at (28, 26): Mixed use of tabs and spaces for indentation

Godot Version

4.6.2

Question

extends CharacterBody2D

const speed := 1000.0
const JUMP_VELOCITY := -1000.0
@export var player := 0 #Not a boolean because multiplayer is planned
@onready var camera_2d: Camera2D = $Camera2D
@onready var FrontLegCol: CollisionShape2D = $Abstract_mob/CollisionShape2D

#func _init() -> void:
	#camera_2d.enabled = true

func _physics_process(delta: float) -> void:
	# Add the gravity.
	if not is_on_floor():
		velocity += get_gravity() * delta

	# Handle jump.
	if player > 0 and Input.is_action_just_pressed("jump") and is_on_floor():
		velocity.y = JUMP_VELOCITY
	# Move
	if player > 0:
		var direction := Input.get_axis("left", "right")
	
		if direction:
			velocity.x = direction * speed
		else:
			velocity.x = move_toward(velocity.x, 0, speed)
		if is_on_floor():
			 FrontLegCol.shape.y = 4
	
	
	move_and_slide()

Your problem is exactly what the error message says. You’re using both tabs and spaces for indentation in your script. You should only use one type of indentation. (The extra space is in front of FrontLegCol.shape.y = 4.)

You were right, but I tried retyping that line multiple times.