Godot Version
4.3
Question
When I am loading a class which is derived from ArrayMesh from a file (.res), I get the following error. It happens on any function from that class when called. Does anyone know how I can get this to work?
Invalid call. Nonexistent function 'test_func' in base 'ArrayMesh (LeafPetalSurface)'.
This is the relevant part of the code; the body of test_func doesn’t matter afaik.
Please let me know if more context is needed.
Thank you for your time!
Edit: Just in case it’s relevant, I think it’s saving it correctly since the properties of LeafPetalMesh are showing up in the saved resource when I select it.
Edit2: I am able to access the Outline Spline seen in the above image from the code, which is even stranger to me haha