Error: can_process: Condition "!is_inside_tree()" is true. Returning: false

Godot 4.2.2

I’m getting the following error and three more of the same:

E 0:00:02:0893 can_process: Condition “!is_inside_tree()” is true. Returning: false
<C++ Source> scene/main/node.cpp:767 @ can_process()

I figured it’s giving me the error for every AudioStreamPlayer node (not the 2D or 3D node) that is there in the scene. Removing the AudioStreamPlayers makes the errors disappear.

I searched the internet and what I could gather was the error occurs when you set the position of a node before adding it to the scene. But in my case, there is no position to begin with, so what’s exactly happening?

Everything’s working fine, though, should I just ignore it?

Do you add this audiostreamplayer to the scene tree with “add_child”?

There are a few instances when I add AudioStreamPlayers using add_child() but the errors which I’m getting are for the ones which are NOT added using add_child.

elaborate what you did with the AudioStreamPlayer? did you put this to a Global Autoload Node?

I don’t know what’s a global autoload node, but what I did was add the AudioStreamPlayer as a child of a CharacterBody2D present in the scene using the “+” icon in the “scene” tab.

Currently, there are four AudioStreamPlayers that I have added this way and hence I’m getting four of the same errors. If I delete any one of these, I get only three errors

the error only happen when you ran the game?
have you assigned any stream audio file to the for the audiostreamplayer nodes? or it’s just pure 4 basic audiostreamplayer node and it just error the moment you run the game?

Yes, the errors occur only once when the game starts. Stream audio files are assigned to each one of the AudioStreamPlayers.

looking at godot/scene/main/node.cpp at master · godotengine/godot · GitHub for line 767

Error Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.expected = 1;
return ERR_INVALID_PARAMETER;
}

it looks like it’s missing some required arguments, on some callable function that requires those arguments.

you have four AudioStreamPlayers do you have 4 errors? maybe something is not ready for AudioStreamPlayers number 1 and 2 to load but then it’s all loaded up for 3 and 4, maybe try putting a timer that on timeout signal it adds the AudioStreamPlayers instead of adding them while the game is loading to see if the error goes away to see if it’s a this thing was not ready for that thing type error.