Godot Version
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Question
I put in this code:
if position.y < -15:
get_tree().reload_current_scene()
At the end of my character movement script (inside the physics process function) to make my player “die” when they fall off the world, but as soon as the character falls off I get the errors below- does anyone know what’s going on here?
For reference just in case here’s the full movement code but it’s just the standard stuff Godot gives you when you open a new character body script as I’m just testing out other aspects of the game at the moment:
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
if position.y < -15:
get_tree().reload_current_scene()
move_and_slide()