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Hello, I am currently using Godot 4 on Windows and sometimes through WSL.
I am trying to build a little game/program that requires data from another executable. The executable prints its output to standard output and I want to grab that output in Godot.
Currently, I am using drag and drop as input to get the path to the file
func _ready(): fit_window_to_screen() menu_button.modulate.a = 0.4 get_viewport().files_dropped.connect(on_files_dropped) func on_files_dropped(files): executable = files
and then trying to use
OS.execute(executable, args, out)
to try and execute my shell script, but I always get
Could not create child process: executable, args.
When I try to use
.execute() with basic command line arguments (like
dir in Windows) it still springs me the same error.
I saw another post about how configuring an external editor can cause issues but I’ve never done anything like that as far as I know. How can I work out what the problem is? I don’t think I have issues when using WSL, but when I launch either the editor preview or the exported executable from WSL, the drag and drop functionality from Windows Explorer doesn’t work.