I’ve been creating a couple making mini game using Godot 4.3, but i’ve encountered a error trying to render all participants.
Here’s my Code Structure & Code:
Participant Select Component
Main Game Root:
So, my current problem is, if i try to run the game, it crashes with the error:
Invalid assignment of property or key ‘texture’ with value of type ‘CompressedTexture2D’ on a base object of type ‘Nil’.
I’ve been trying to create a work around for it, but the only solution i found is to create a wait frame solves the problem.
Wish i could get some help for work arounds on it.