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I have an imported character and every time I click on the Skeleton, Godot crashes after the debugger is spamming this error: “Object was deleted while awaiting a callback”.
I’ve seen others with this issue on github: Click on Skeleton Node with large number of bones crashes editor · Issue #35643 · godotengine/godot · GitHub
But no one seems to speak on how to solve this.
The skeleton has 169 bones.