Godot Version
4.7.1
Question
I’ve been working on a project the past couple of weeks, and everything was fine, but suddenly today Godot started getting stuck at 100% when importing assets, but it does finish upon restarting the engine.
The console keeps spamming:
ERROR: Condition "!((HRESULT)(res) >= 0)" is true. Returning: ERR_CANT_CREATE
at: swap_chain_resize (drivers/d3d12/rendering_device_driver_d3d12.cpp:2837)
I tried restarting my computer, but that didn’t help, and I don’t have any other ideas.