Error while importing assets

Godot Version

4.7.1

Question

I’ve been working on a project the past couple of weeks, and everything was fine, but suddenly today Godot started getting stuck at 100% when importing assets, but it does finish upon restarting the engine.

The console keeps spamming:

ERROR: Condition "!((HRESULT)(res) >= 0)" is true. Returning: ERR_CANT_CREATE
   at: swap_chain_resize (drivers/d3d12/rendering_device_driver_d3d12.cpp:2837)

I tried restarting my computer, but that didn’t help, and I don’t have any other ideas.

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