Godot Version
4.6
Question
i continue to get "_process: Invalid assignment of property or key ‘global_position’ with value of type ‘Vector3’ on a base object of type ‘Label’.” for context i tried using a yt tutorial to make a interaction between a character and item
this the interaction manager
extends Node3D
@onready var player = get_tree().get_first_node_in_group("player")
@onready var _label = $Label
const base_text = "[E] to "
var active_areas = []
var can_interact = true
func register_area(area: InteractionArea):
active_areas.push_back(area)
func unregister_area(area: InteractionArea):
var index = active_areas.find(area)
if index != -1:
active_areas.remove_at(index)
func _process(delta):
if active_areas.size() > 0 && can_interact:
active_areas.sort_custom(_sort_by_distance_to_player)
_label.text = base_text + active_areas[0].action_name
_label.global_position = active_areas[0].global_position #error here
_label.global_position.y -= 36
_label.global_position.x -= _label.size.x / 2
_label.show()
else:
_label.hide()
func _sort_by_distance_to_player(area1, area2):
var area1_to_player = player.global_position.distance_to(area1.global_position)
var area2_to_player = player.global_position.distance_to(area2.global_position)
return area1_to_player < area2_to_player
func _input(event):
if event.is_action_pressed("Interact") && can_interact:
if active_areas.size() > 0:
can_interact = false
_label.hide()
await active_areas[0].interact.call()
can_interact = true
interaction area:
extends Area3D
class_name InteractionArea
@export var action_name: String = "pick up"
var interact: Callable = func():
pass
func _on_body_entered(body: Node3D) -> void:
InteractionManager.register_area(self)
func _on_body_exited(body: Node3D) -> void:
InteractionManager.unregister_area(self)