Godot Version
4.7
Question
Hello! I’m getting familiar with the terrains and the autotilling in aisometric scene, i have configurated a terrain with all of the sides and corners and it seems to be working allright when im painting the tiles one by one, but as soon as i select the bucket tool the editor gets extremely slow as a bunch of error starts spamming:
ERROR: scene/resources/2d/tile_set.cpp:313 - Condition “p_terrain_set < 0” is true.
The way that i have setted up the tilemap is by having the usual tiles in a single atlas and then i’ve created another atlas for the terrain ones.
I kinda get that the error is coming because i have the regular tiles in a terrain -1, but thats not how we are supposed to set the tiles that don’t belong to any terrain? I’m a bit confused
Thank you so much!




