Events for TileMap drawing

Godot Version

4.2.2 .NET

Question

Hi. I want to extend TileMap’s functionality. For that I need to catch new tiles drawing on map in design time.

Help please.

Use the draw signal from CanvasItem. But you will not know which is drawing. If that matters.

it will not help me

I think that I can get access to tools for drawing map. But I don’t know how