Hello, new user here on godot2d. I need help with placing assets scenes correctly in the level scene. For example, i made a player and checkpoints(green box) scenes and placed them into the level test scene. I had to placed the checkpoint way above the player and platforms in order for the checkpoint to work. If I put the checkpoint on the floor, like how i wanted too and the player passes it and dies off the map, the player wont respawn on the checkpoint. But the player will spawn underneath the platform and will die over and over underneath. Another example, where i created a turret enemy with a raycast2d but the raycast is not properly targeting the player. Im not sure how to fix this issue; it almost seems like it happens with every scene really. Any help is appreciated!
Thank you for the tip! Also this code ‘fireball_spawn.look_at(player.global_position)’ and ‘fireballNode.global_position = $RayCast2D.global_position’ was rotating the raycast2d; not to be accurately aim to the player.