every game made by "Godot" crashes

every game made by “Godot” crashes after something “specific” happens in game. it mostly happen when i want to fullscreen my game. i wanted to check the logs and then found this:

Godot Engine v4.1.1.stable.custom_build.bd6af8e0e - https://godotengine.org
USER WARNING: Project setting “rendering/limits/global_shader_variables/buffer_size” exceeds maximum uniform buffer size of: 16384
at: GLES3::MaterialStorage::MaterialStorage (drivers\gles3\storage\material_storage.cpp:1114)

Seems as though your graphics card is running out of memory. What sort of graphics card are you using.

If you’re creating a project in Godot have you tried setting the renderer to compatibility mode?

Ryn